![]() ![]() Osu! Tatakae! Ouendan is a rhythm game for the Nintendo DS. As in don't go uploading builds of this without permission.Īlso a word of caution that there may be exceptions to this license for specific resources included in this repository.FAQ osu! Introduction I've never played this "Ouendan" thing - what is it? Please note that this does not cover the usage of the "osu!" or "ppy" branding in any software, resources, advertising or promotion, as this is protected by trademark law. tl dr you can do whatever you want as long as you include the original copyright and license notice in any copy of the software/source. Please see the licence file for more information. Osu!stream's code is released under the MIT licence. If anyone decides to try mapping for osu!stream, I highly encourage you to contribute knowledge back in the form of pull requests to this README or a separate MAPPING.md if it gets too long. Some documentation exists in this document but beware that you will need some level of expertise to get the tools working and learn the process. Tools for testing beatmaps are included ( StreamTester) and there is a branch for building a release of osu!stream with mapper-specific changes (heavily outdated and maybe not useful). I believe there was a custom build or mode in the editor to make it easier to place hitobjects at the same point in time, but should be possible out-of-the-box. The process of mapping for osu!stream is still done via the osu! editor. This branch really needs to be merged up-to-date with the latest master. In addition, there is an arcade branch for the osu!arcade specific release. Note that the desktop release needs slightly differently packaged beatmaps (as it doesn't support m4a of released beatmaps). It will also run on desktop (tested only on windows) via osu!stream_desktop.sln. It should compile with relatively little effort via osu!stream.sln (tested via Visual Studio for Mac and Rider). If you are looking to play osu!stream, the app store release is the best way to consume it. Note that this should not degrade the quality of existing code as much as possible, so above tasks may need to come first.
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